Boss Monster a Dungeon Building Card Game
Boss Monster plays like a side scrolling video game. There is only one direction to go, and it is forward. The concept is easy to pick up. You have your Boss Monster and to protect your Boss Monster from the persecution of wanna be heroes. To do this you have to build various dungeons for the pesky heroes to way laid.
Not only are you trying to build up your tolerance to the intrepid heroic traveler, you are trying build up a greater cash flow from the ones that have perished in the dungeons. Ever hero that is kill equals at least one coin. Get ten coins and you win. If five Heroes get to the boss monster and you are dead. As the games go on, the heroes get stronger.
There are spell cards that sometimes help you against the heroes or help you sabotage someone else's dungeon. If you aren't careful, you can really hurt yourself with the spell cards, because you need to be sure you read the card instructions exact. Spells can be used in the dungeon building phase of the game, which is normally a bonus to help you defeat what ever hero is intrepid enough to enter, and other spells are used in you action sequence and can be played against heroes or other dungeons. There are few spells that can be played when ever you want. Use those spells wisely.
All of the Bosses in Boss Monster have special abilities that you get to unlock when you achieve five dungeons as protections. Depending on what you Boss you have, is going to help you decide how quickly you want to build your fifth room or if you want to upgrade any current rooms. This is a very strategic part of the game, because if you build your last dungeon too soon, your power up from your boss can be defeated and might not do you as much good as it would if it was played at the beginning of the game. You have to be sure that you read every single card carefully so that the hero does not get the upper hand.
When you go about constructing you great and wonderful dungeon that is a refuge for the greatly understood monsters, you have to think about the vast majority of things that monsters would be interested and what peaks the hero's interest to try enter the dungeon. Each room is going to have a symbol at the bottom right corner. That symbol, be it book, sword, bag of money or ankh is what brings the heroes to the yard, not milkshakes. I wish there was a milkshake dungeon room. I could see a bunch of succubi sitting around and enjoying a good milkshake and having a laugh. Moving forward, the heroes are interested in either the recognition of defeating the monster (sword), the vast intellect and knowledge (books) or riches (bag of money) and treasure of religious artifact (ankh).
There is only one hero that is not after the sword, books or ankh, and that hero is The Fool. He is a really easy kill and is practically a free gold coin if he stumbles into your dungeon. He goes into the dungeon with the least amount of rooms built. His death helps keep starving monsters feed for one more day. I am pretty sure The Fool has been served in my dungeon cafeteria a couple of times as a delicious soup.
All other heroes fall into four categories, Fighter, Thief, Mage and Cleric and are drawn to you by how much riches you have that interest them. If you have a lot of book related rooms in your dungeon, the Mage is going to be really interested in you. If it was my dungeon and a Mage come in to pillage my library, I hope the Mage likes to cook, because I am pretty sure they are all cookbooks and maybe not the mystical knowledge of the unknown that he is looking for. My Monster Boss likes to eat well. It is the perks of being a Monster boss.
The fighter is drawn to the fighting rooms to achieve the recognition and glory. The Thief is drawn to the shiny gold in the bags, while the Cleric is trying to restore glory to the church and save the non Monsters from damnation. Each Hero has a name and a little blurb underneath them, and some of them are hilarious and tongue in cheek to other popular genres out there.
The pixel art is fun and delightful quick play makes Boss Monster an easy grab and go. There are no small pieces to lose, and the game can run from 15 to 20 minutes with experienced players and about 45 for first timers, because you really need to read every card. This is good game to have in any gaming collection and is a great 2 to 4 player game that is good for a variety of age ranges. Enjoy!
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